WEEK 11 · LESSON 3 · TOPIC 5 OF 6 · Trade-Offs and Limitations

Trade-Offs and Limitations

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  1. Overview

Overview

Procedure-first design requires the human to know which procedure to invoke. It trades automatic convenience for explicit control. A model-directed skill system may be appropriate when automatic selection is valuable and context cost is acceptable.

Ability skills are not inherently bad. A narrow ability can provide the agent with a standard exactly when it is needed. The failure mode is indiscriminate accumulation: too many descriptions, overlapping instructions, and no clear evidence that the additions improve results.

Skills are also difficult to write well. A longer skill is not necessarily better. A very short instruction can be highly effective when it changes the interaction pattern in a precise way. The quality test is whether the skill reliably produces a useful procedure, not how much text it contains.